Use the Get Info command to obtain information about the current object and edit it. Double clicking on the current object will also open the Information window. |
Usage:
1. Selecting the object.
Using the Wand, click on the object of interest. The selected object becomes the current object.
2. Selecting the Get Info tool.
Click on the icon depicting the Get Info tool in the Control Panel.
A window displaying the following information is opened:
· Type: Volume (closed surface), surface, open or closed curve, group of elements. It is specified if your model is a NURBS model, but not if it is a polyhedral one. (See User Manual/ Modeling help tools/ Control panel/ Information.)
· Name: Click on the name and enter a new one if you want to. Press the Return key to validate.
· Number of points, edges, and faces.
· Dimensions along X, Y, and Z.
· Suppress smoothing: With this button, you may suppress the smoothing (if not generated) of the object. (See User Manual/Tools/Modeling/Smooth.)
· Suppress (delete) the animation information
· Triangulate the curved faces: Click on this button to convert curved faces into a series of (planar) triangular faces.
· Triangulate N-sided faces (with more than 4 points) *: Click on this button to convert N-sided faces into a series of (planar) triangular faces.
· Suppress coplanar faces *: Click on this button to delete coplanar faces.
· Suppress confused points *: Click on this button to delete the confused (degenerate) points.
· Convert to Polyhedral: Click on this button to transform a NURBS model to a Polygonal one (See User Manual/ The objects/ Polygonal and NURBS drawing modes).
· Convert to mesh: Click on this button to remove the construction curves (Dynamic Geometry).
· Simplification: You can request a simplified display of the objects. A complex object will seem less complicated and the display time will be shorter.
Select the simplification type you prefer:
· By default
· Never
· By 1 cut (1 cut on X, 1 on Y and 1 on Z)
· By 2 cuts (2 cuts on X, 2 on Y and 2 on Z)
· By 3 cuts (3 cuts on X, 3 on Y and 3 on Z)
· By decimation (See User Manual/ Tools/ Modeling/ Decimation/Tessellate / Decimation)
For more information about this subject, see User Manual/ Modeling help tools/ Control panel/ Display simplification.
· Modify the normals Click to “orient the normals” to display or modify the facet normal vectors. See User Manual/ Tools/Advanced tools/ Orientating the normals.
3. Ending the tool action
Click on the “OK” button when satisfied with the modifications made, or click on the “Cancel” button to go back to the original settings.
The dialog box will be closed and you can continue your work.
This action deletes the Dynamic Geometry of the object. You will no longer be able to edit this object using the features of Dynamic Geometry.
For more information about this subject, see User Manual/ The objects/ Dynamic Geometry